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Strategies
This page is composed of strategies submitted to me by
other people. If you have a strategy, please don't
hesitate to e-mail
me. When you send me your strategy, please keep in mind
the ones that are already on this page. I am trying not
to post similar strategies. Also, I've been getting lots
of strategies but no building orders. Building orders are
good. These messages are not edited for spelling or
anything. When you submit, if I decide to post your
strategy, your e-mail will also be posted unless you tell
me not to.
Terran
Strategy
Sumitted
by ~moonshine~
well shit it looks like the terrans players could use
some help so ill send a couple tips.
1.the expansion pack is out so buy it we could use the
units
2.deploy mines if you are being attacked by cloaked units
they will "unhide them"
3.dont stim up teh marines or fire bats more than once in
a 5 second period it does no good
4.a fleet of battleships that can do 36 damage to any
target is a ass whooping waithing to happen
5.expand fast!!!!!! more cities means more money
6.this is the best secert use EMP shockwave on the
protoss buildings as it will take out the shields*** do
this just before you send a nuke
7.wall yourself in with depots and place barracks behind
them if fighting the protoss
if anyone wants more then mail me at [email protected]
my starcraft name is ~moonshine~
Submitted
by K_Hunter
There is one terran island strategy that seems to work
every single time against the protoss, but not the zerg.
It works especially well in a 2 player game on "Dire
Straits." Here it is.
-Build up a huge force of scvs, as usual
-Make a barracks, supply depots, engineering bay, and a
factory without a machine shop
-Build eight marines for defense, and set up bunkers and
turrets
-Once your infrastructure is in place, build a command
center and fly it off to a resource base, and the crank
out three starports, one with a control tower
-get a comsat station (for spotting observers,) make as
many wraiths as you can, and research cloaking
-set up expansion bases and kill your opponents'. With 24
wraiths, and new ones on the way, this shouldn't be a
problem.
-with the extra income, build what you need to get
battlecruisers, and research the yamato gun and collosus
reactor as fast as you can. be sure to snuff out any new
expansion bases by the protoss
-once you have 6 bcs, use the yamato gun to slice through
their base, supported by wraiths
-If necessary, land marines for the final punch
Hope you like this. Remember, it doesn't work as well
against the zerg.
Sumitted
by [email protected]
When playing the single player terran game, You can
destroy you enemies very effectively in the first eight
or nine levels by using siege tanks and goliaths. Two
siege tanks and four goliaths (preferably more) and a
couple of scv's can be enough to take out an entire enemy
base. First make sure that all vehicle upgrades have been
completed. Make sure that you have researched siege tech.
Assign quick keys to your tanks, goliaths, and each of
your SCV's. March your troops in with you goliaths in the
lead and the others in behind. Set your siege tanks to
tech mode wherever you plan to have a battle. Make sure
that your goliaths are just in front of the tanks, but
use the hold command to make sure that they don't run off
to engage an enemy that is
running away or something. The tanks will take out most
of you enemies before they can even get close to you, and
your goliaths can destroy the rest when they do. Be sure
to have your SCV's repair you units constantly after each
battle. Use you tanks to take out enemy buildings from
afar, but don't target the buildings, that way your tanks
can take out any units that close in on your group.
Mentioned above was the minimum, you might want to use
more tanks for the harder levels, but not too many (four
is enough) otherwise, it gets a little cumbersome to
handle. If your enemies also have long range fighters,
you could run into trouble, so this is for the person on
an early level who doesn't want to spend much money or
time (depending on how good you are).
Sumitted
by [email protected]
OK surround yourself in supply depots. Build about 5
bunkers and lots of Siege tanks. Keep your base pretty
basic. Probably some suply depots, one command center
w/comsat, 2 barracks, Factory w/machine shop, academy,
starport if you like terran air (I hate terran air).
After ya have that and lots of defence build another base
somewhere else. It's always nice to have more money comin
in from two places. I myself think nukes add more stress
and is too much with the ghosts and researchin the
cloaking and a nuclear silo, and the buildin it all and
prayin your ghost doesn't die. I don't like it. But if
you do and you are nukin a protoss EMP!!!! THAT IS VERY
IMPORTANT!!! If you don't the shields take it all and you
just wasted a nuke. make sure you emp.
Submitted
by Rodney69
Guarding expansion spots...
Terrans seem to have a major disadvantage in this area
because they lack the specialized scouting unit like
Protoss observer. However, there is one option that is
frequently overlooked. Spider mines! Place some spider
mines near the minerals At an
empty position and you will be notified of an intruder
when you hear a nice loud explosion.
Playing against the Zerg...
When playing a against a Zerg player you should focus on
rushing or defense. For defense build 2 or 3 Bunkers and
fill them up with Marines and firebats. If you want to
rush, Build at least three barracks and pump out Marines
like crazy. If possible move the barracks right next to
the enemy base! Science vessels are probably the Terran's
best weapon against the Zerg because of one single
spell.... Irradiate. This spell does full damage to every
single Zerg unit and can kill most of them in one shot!
Plus, the Science vessels can cast it three times in
quick succession! Make sure you have Science vessels
everywhere and cast Irradiate every chance you get.
Playing the against Protoss...
When playing against a Protoss player, you should go
total offense from the very beginning. Go straight for
their probes and there assimilators to put a dent in
their economy. Remember, Protoss units cost a lot of
money so hurt their economy as much as possible. Also,
never leave a Protoss player alone for any longer than a
few minutes, if they have the time to gather resources
and build an army you're screwed. Vultures and spider
mines are great weapon against the Protoss. Spider mines
are very useful for softening up an oncoming horde of
Zealots. Protoss units are tough so dealing them damaged
every chance you get is very important against them.
Another use for spider mines is guarding resources. Plant
some Spider mines near an expansion spot and you'll be
immediately notified if the enemy is trying to expand
their base. If possible, before attacking a Protoss base,
use the science vessel to EMP their Defense structures.
EMP Destroys their shields, drastically decreasing to the
amount of damage the structure can take. EMP is also
useful just before you nuke their base.
Planning an attack...
One of the best ways to plan the attack is adding on a
ComSat station to your command center. The ComSat station
will reveal whatever part of the map that you wish to
see. Its is very useful for finding the enemy before they
find you. Not only can you find them, but you can also
see what their base looks like and how strong they are.
When using your ComSat station look for weaknesses in
their defense. Look for areas where you can bring in some
Wraiths, Battleships, or Dropships. If you can find a
weakness like that move in and attack. Don't waste
manpower on attacking buildings until you have killed all
the enemies that can attack you, then proceed with
attacking their mineral gathering units, then you attack
their buildings. Ghost..
Ghosts are great specialty units. Their nukes are
expensive and hard to execute but once you fire off a
successful nuclear strike, you've caused some major
damage. Because firing a nuke is hard and dangerous, your
best bet is to take along at least 3 ghosts. Chances are
at least one of them will be successful! Not to mention
what would happen if all three were successful! Well
placed nukes in the center of an enemy base can mean the
end of them and a win for you so practice using nukes all
the time. Mastering the nuke adds a whole new level of
skill to your game.
Terran vs Terran: Offense...
First you'll need a ComSat Station, at least a 5 Siege
Tanks, and one or two Marines. These are a must! Move
this group of units out of range of their defense and
inch your marines forward until he is shot by an enemy
Siege Tank. Move your Siege Tanks just out of range of
their Siege Tanks. Since Siege Tanks can shoot farther
than they can see, if you ComSat their defense line, you
can shoot it down with your Siege Tanks and they won't be
able to shoot you until they move their Siege Tanks
forward or they ComSat your attack force!
Terran vs Terran: Defense...
Terrans have a distinct defense advantage over the other
races because of a single structure: the bunker. A bunker
is like adding 350 extra hitpoints to any Terran infantry
unit. You should have at least 4 filled bunkers with a
3:1 Marine to Firebat ratio (this ratio can change
depending on the types of units your enemy is using).
Behind these bunkers, have as many siege tanks (in
siege-mode) as possible. This kind of defense is
extremely hard to beat forcing your opponent to try other
methods of attack.It's also very useful, but not totally
necessary, to plant a bunch of Spider Mines in front of
your defense formation. A nice way to soften up the enemy
forces before they get in range! Especially softening the
shields of the Protoss warriors. Also set up Missile
Turrets around your base, for air-attacks. After the
enemy has tried, but failed to penetrate your bunkers
have your SCV's go repair all Bunkers, Siege Tanks, and
Missile Turrets.
Submitted
by Green_Soul
Here's about the best bunker setup for any map with
money. build about 4 or 5 bunkers (fill them with 3
marines and 1 firebat) and place 4 seige tanks (in seige
mode) behind them. After you have a science facility with
a covert ops station, replace marines in the bunkers with
ghosts. They have an incredible range so, if the other
guy isn't paying attention, you can send out a guy and
lure several enemies to their deaths. This works great
againt the zerg. Zerg aren't bad themselves. You can only
build things on the creep, so go crazy on a zerg
opponent. Destroy a sunken colony and send drones in to
build sunken colonies where his or hers used to be.
hehehe then gradually assimilate their base, piece by
piece. (DO NOT USE THIS STRATEGY IF THEY HAVE ALOT OF
FLIERS OR IF IT IS LATE IN THE GAME!!!!! YOU'LL GET
SQUISHED AND LOOK DUMB AS A ROCK!!!!)
Protoss
Strategy
Submitted
by Rumero
Here is a strategy for protoss that will work almost
everytime! This is a strategy that works really well with
any of the hunters maps. Well you start out and get all
of your probes gathering minerals other than 1 which you
take to your entrance and build 2 pylons. Then when one
of those get built you build your forge. DO NOT build a
gateway because you won't have enough minerals to build
your cannons with!! Ok. Now build 5-6 cannons at
theentrance of your base or how ever many that you feel
necessary to hold off the enemy. Now build 6 probes and
gather gas from 2 vespene guysers if you are on BGH or
Hunters $$. Now build your gateway....your cybernetics
core....4-5 stargates....a fleet beacon and build the
hell out of carriers!! This a strategy that I came up
with myself but lots of people claim to have started it
when they just think they did.
Sumitted
by Mankind
People say scouting with protoos is very hard the easiest
way to do it is with observers. But if your opponent has
detectors... then what?
This strategy only works in maps with critters. Those
tiny little animals. You must have a high templar with
HALLUCINATION researched. Then halluiciShaoman one of the
critters. you will have a copy of the critter now make
your way towards your opppenents base. Easy huh?
NOTE: Make sure that your critter doesn't walk on a
straight line, your opponent might notice it. Instead
walk into different directions, pretend that the critter
is the real thing
Zerg
Strategy
Submitted
by [email protected]
1st off, build enough drones so that you have one for
each mineral feild. Dont build an extractor. then your
spawning pool. After that hatch as many zerglings as you
can OR build an extractor and a Hydralisk den, and then
hydralisks. Then attack with about 3/4 of the forces you
currently have, saving the rest for defence. This attack
may or may not take out your opponent, but its main
purpose is to put them off balance, or make them think
you're doing a full-fledged rush. your not. Afterwards
make an evolution chamber, upgrade hatchery to lair,and
build creep colonies around your base.Put 3 sunken
colonies at each choke point, and about 5-10 spore
forming a circumfrence around your base. The make your
spire, and many mutalisks. Usethe Mutalisks to scout out
and secure any resource caches you can.. It's more
important that your opponent doesnt get them rather than
you do. Build a hatchery and 5 total colonies for
each.Now have all of your bases pump out mutalisks non
stop, and send in wave after wave of 12 mutas each. Only
use guardians if the enemy has a lot of defences to take
out. If so, bring in only guadians and scourges for anti
air, plus an overlord if you're playing against terran.
If you did all of this quick enough, they should crumble.
thats all.
Sumitted
by [email protected]
ok first off build about 2 batches of zerg. with the
first batch mine with the second batch build sunkens.
build AT LEAST 3, but probably 4. This will protect you
from any rushers, build them at the same time. Also
Zerglings suck, don't build em. Unless you're gonna rush
zerglings can't do jack shit. If you get rushed by
zealots or marines and zerglings are your defence, good
bye. The Sunkens will protect ya. With your next batch
make 1 overlord and two drones. With one drone build an
extractor with the other mine. When the extractor is done
make 1 or 2 drones mine from it. From one of your drones
mining make a hydralisk den. Then with your next batch
let them be hydralisks. With your next batch 2 hydras and
1 drone. With the drone mine while building a lair. when
the lair is done get a drone and morph a spire. While
this is goin on make some more hydras and one drone. With
that drone make a queens nest. About now you should have
a second hatchery too. If you have a terran ally beg for
a command center to infest. They rock. While this is goin
on be buildin lots of mutas and upgrade on the spire. If
the game gets really long (like an hour) start building
guardians. But make sure you have plenty of defence and
at least 12 mutas before you start doin this. And also
another hatchery.
Special
SCM Strategy
Submitted
by [email protected]
Here is a stratagy that I have found works well on the
Zelda scims on battlnet. I know
you have problebly looked at the large array of units to
choose from and said, "good lord, what the heck am I
going to choose!!!" This is what I have seen winning
players do, and tried myself. The first unit you pick for
yourself should be the Ghost. I bet your thinging,
"the ghost, this guy must have a couple cokes
missing out of his 12 pack!!!" But wait; the Ghost
has super range, and can start picking off enemy units
long before they can start shooting at you. So now that
you have a lot of Ghosts you just sit on your fanny long
enoughf to get a couple of hero's. So, this is what you
do next, get a couple of Arbiters. Now your problebly
thinking, "this guy is smarter than I look!!!"
Let your Arbiters charge to full energy, while your
fellow apponents are cussing because they can't get close
to your bunker. And because by now your apponents are
pissed off and setting on the defensive, fly your
Arbiters close to there men. !!!Warning!!! Not close
enoughf to be shot at, but close enoughf to pick off
there men or women, whichever you prefer, with your
Ghosts. Be quick though, you have to warp in about 3
forces of Ghosts to stand a good chance of taking him
out. And then just hang out, as your Ghosts make mince
meet of line after line of his troops.This is for the
kind of person who used to steal lunch money at school,
and not the kind to have gotten lunch money stolen. Thats
right, the aggresive type, then I suggest getting Protos
scouts. They do the same dammage as mariens, but they
have two great perks. #!1 They move much faster and you
can rally an attack in half the time of using Mariens,
and #2 Since there flying, they can all pack into a much
smaller space and make your front lines that much
stronger. I also recommend using a defiler once you get a
hero. The defiler can use plegue to take dozens of enemy
troops down to one hit point at a time, and you can make
a few zerglings for the defiler to use consume on and
restore its magical powers. And last of all, for you
middle types like me, who don't like to attack, or sit
around eather. We are basically screwed. I don't have any
stratagys for doing that.
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